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A matching game would be the learning activity that could be used to teach newly

A matching game would be the learning activity that could be used to teach newly diagnosed diabetic patients. The game would include flip cards with the different insulins listed and matched to glucose readings. Once they match the correct cards, they must be able to recognize signs or symptoms of hyper or hypoglycemia. Another aspect of the learning activity would be to choose your own activity, this would include the student picking an activity that they could do to improve their diabetic glucose readings. Litten & Stewart (2023) found improved knowledge retained when using a choose your own adventure aspect.

 
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